Fractal Terrain Generator, 2nd International Conference on Soft Computing

Hartanto, Budi and Widiasri, Monica and Widjaja, Gunawan (2010) Fractal Terrain Generator, 2nd International Conference on Soft Computing. In: Internation Conference on Soft Computing, Intelligent System and Information Technology (2nd ICSIIT 2010), 1-2 July 2010, Bali, Indonesia.

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Abstract

Simmulated terrains have been extensively used in many flight simulators or games. Unfortunately, creating large terrains can be considered tedious or complex job. Therefore some flight game makers only created a limited amount of terrain and reused the same terrain for another level of the game. Though it seems solving the problem, increasing the number of terrains used in the program may make the game becomes more interesting. Since terrain actually is a fractal, the terrain can be generated using the concept of fractal. The resulted terrains can be saved in a text file to be utilized by any other programs. This research has overcome the terrain creation problem by generating user-defined terrain automatically.

Item Type: Conference or Workshop Item (Paper)
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Engineering > Department of Informatic
Depositing User: Monica Widiasri 61151
Date Deposited: 01 Sep 2014 08:37
Last Modified: 01 Sep 2014 08:37
URI: http://repository.ubaya.ac.id/id/eprint/20456

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