Benita, Nathania Agatha (2021) Realita Gamifikasi Pada Perusahaan (The Reality of Gamification In Companies ). Jurnal Manajemen, Bisnis dan Organisasi (JUMBO), 5 (3). pp. 394-409. ISSN 2502-4175
PDF
jumbo_03. Vol 5 No. 3 Nathania Agatha Benita.pdf Download (373kB) |
|
PDF
jumbo_nathania- SURAT KETERANGAN PENERBITAN ARTIKEL.pdf Download (235kB) |
Abstract
Some organizations have different culture, goals or visions and management styles, this is also the case with companies. To form their culture or reach their goals, managements make some rules for internal and external of companies. They wish the people would be obey to that rules, and become their habits. Some companies make some rules into gamification’s style.Sometimes to make some rules applied successfully, managers give punishment to who break that rules, and some managers give rewards to who applied the rules well. The uses of reward and punishment as a parts of gamification. The purpose of this study is to assess the success and failure factors of the implementation of gamifications. To assess them, the writer interviewed employies from PT.A, PT.B, PT.C and PT.D who have worked for more than 2 years. PT. A and PT.B are service companies, PT.C and PT.D are manufacturing companies. The results of this study indicate differences in the management of gamification in the research objects, and there are differences in the results of implementation of gamification due to several different factors.
Item Type: | Article |
---|---|
Uncontrolled Keywords: | gamification, work environment, employee performance, company, human resource |
Subjects: | H Social Sciences > HD Industries. Land use. Labor > HD28 Management. Industrial Management |
Divisions: | Postgraduate Programs > Master Program in Accounting |
Depositing User: | Ester Sri W. 196039 |
Date Deposited: | 16 Jan 2023 09:00 |
Last Modified: | 16 Jan 2023 09:00 |
URI: | http://repository.ubaya.ac.id/id/eprint/43121 |
Actions (login required)
View Item |