Hermawan, Galih (2012) IMPLEMENTASI ALGORITMA GREEDY BEST FIRST SEARCH PADA APLIKASI PERMAINAN CONGKLAK UNTUK OPTIMASI PEMILIHAN LUBANG DENGAN POLA BERFIKIR DINAMIS. Prosiding Seminar Nasional Teknologi Informasi dan Multimedia 2012 (SNASTIA 2012), 3. C1-C6. ISSN 1979-3960
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Abstract
Congklak or Dakon is one of traditional games in Indonesia that is generally played by two players with the goal of obtaining congklak seeds as much as possible by following the congklak game’s rules. In this paper we discuss the use of greedy best-first search algorithm that is used by the computer’s player for selecting the hole that can produce an optimal solution. The player can make a choice whether to get a seed as much as possible or maintain the vulnerable contains holes that can be shot by the opponent. The test results show that the greedy algorithm is able to produce quite good local solutions, although not necessarily optimal global solutions
Item Type: | Article |
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Uncontrolled Keywords: | congklak, greedy algorithm, artificial intelligence, traditional game, game design |
Subjects: | Q Science > QA Mathematics |
Depositing User: | Eko Setiawan 194014 |
Date Deposited: | 08 May 2012 01:15 |
Last Modified: | 24 Mar 2021 14:18 |
URI: | http://repository.ubaya.ac.id/id/eprint/439 |
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