Sujatmiko , Guguh and Ahmad, Hafiz Aziz and Mutiaz, Intan Rizky (2014) THE VISUAL REPRESENTATION OF STRENGTH OF FEMALE HERO IN DOTA2. In: Bandung Creative Movement 2014, 10-11 November 2014, Bandung, West Java.
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Abstract
DoTA2, a Multiplayer Online Battle Arena (MOBA) video games, is a power struggle game involving two teams using heroes as their avatars. DoTA2 shows limitation in the role of female heroes, but they are more widely used and have a high level of victory. This study is conducted to determine the portrayal of female hero in DoTA2 to identifiy the visual elements that show power features. Qualitative research through structure and semiotics analysis used to identify the content of visual features of female heroes. The result shows a strength female character displayed through skill and agility that serves to survive and win the game rather than showed physical strength attributes.The study provides references for further research in character design improvements as well as a visual recommendations in female design characters in video games. Keywords: online game, visual design, character design, visualization, representation.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | online game, visual design, character design, visualization, representation |
Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > NC Drawing Design Illustration N Fine Arts > NX Arts in general |
Divisions: | Faculty of Creative Industry > Department of Product Design and Management |
Depositing User: | GUGUH SUJATMIKO |
Date Deposited: | 29 Jun 2015 06:57 |
Last Modified: | 29 Jun 2015 06:57 |
URI: | http://repository.ubaya.ac.id/id/eprint/24762 |
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