Sujatmiko, Guguh (2014) THE VISUAL REPRESENTATION OF STRENGTH OF FEMALE HERO IN DOTA2. Masters thesis, Institut Teknologi Bandung.
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Abstract
DoTA2, a Multiplayer Online Battle Arena video games, is a power struggle game involving two teams using heroes as their avatars. DoTA2 shows limitation in the role of female heroes, but they are more widely used and have a high level of victory. This study is conducted to determine the portrayal of female hero in DoTA2 to identifiy the visual elements that show power features. Qualitative research through structure and semiotics analysis used to identify the content of visual features of female heroes. The result shows a new myth. A non-human form heroes, has a dark color, wide upper body, costume are covered, and wield big weapon are the strength of female heroes visual features. But strength is also displayed through skill and agility that serves to survive and win the game. The study provides references for further research in character design improvements as well as a visual recommendations in female design characters in video games.
Item Type: | Thesis (Masters) |
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Uncontrolled Keywords: | online game, visual design, character design, visualization, representation. |
Subjects: | N Fine Arts > NX Arts in general |
Divisions: | Faculty of Creative Industry > Department of Product Design and Management |
Depositing User: | GUGUH SUJATMIKO |
Date Deposited: | 29 Jun 2015 07:18 |
Last Modified: | 29 Jun 2015 07:18 |
URI: | http://repository.ubaya.ac.id/id/eprint/24765 |
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