Implementation of Behavior Tree for Creating an In-Game Cut-Scene

Prima, Delta Ardy (2022) Implementation of Behavior Tree for Creating an In-Game Cut-Scene. In: InCITE 2021 (International Conference on Informatics, Technology, and Engineering 2021), 25-26 August 2021, Surabaya. (Submitted)

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Official URL / DOI: https://doi.org/10.1063/5.0080233

Abstract

Currently the development of multimedia in this case 3d animation is very rapid, especially in the game industry. One of the things that make the game preferred besides the graphic display is the story that is presented through animation, and one important thing that can make the animation in the game conveys a story that can be understood and enjoyed by players is the placement of a virtual camera in the game. This prompted a lot of research on virtual cameras in games. In this research, one method will be used, namely behavior tree to create a cut scene in an unreal game engine

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: cut-scene, game, game engine, behavior tree, animation, 3D
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Faculty of Engineering > Department of Informatic
Depositing User: DELTA ARDY PRIMA
Date Deposited: 22 Jul 2021 06:18
Last Modified: 27 Apr 2022 07:57
URI: http://repository.ubaya.ac.id/id/eprint/39834

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