Soesanto, Daniel and Suciadi, Marcellinus Ferdinand and Liliana, Liliana (2023) Software as a Service-based Integrated Interactive Online Course System. JURNAL RESTI (Rekayasa Sistem dan Teknologi Informasi), 7 (1). pp. 58-65. ISSN 2580-0760 (Online - Elektronik)
Nurlatifah, Iffa and Angga, Ng Melissa and Suciadi, Marcellinus Ferdinand (2022) Aplikasi Augmented Reality Untuk Menyosialisasikan Dokumen Standar Nasional Indonesia (SNI). TEKNIKA: Jurnal Teknologi Informasi dan Komunikasi, 11 (2). pp. 114-122. ISSN 2549-8037, EISSN 2549-8045
Lisana, Lisana and Suciadi, Marcellinus Ferdinand (2021) The Acceptance of Mobile Learning: A Case Study of 3D Simulation Android App for Learning Physics. International Journal of Interactive Mobile Technologies (iJIM), 15 (17). pp. 205-214. ISSN 1865-7923
Suciadi, Marcellinus Ferdinand and Andre, Andre and Novelinda, Levina (2020) Pengembangan Digital Motion Comic Berfokus pada Autentikasi Mitologi, Studi Kasus: “Ragnarok”. KELUWIH: Jurnal Sains dan Teknologi, 1 (2). pp. 85-91. ISSN 2721-2432
Susanto, Ferdio Grady and Limanto, Susana and Suciadi, Marcellinus Ferdinand (2015) Aplikasi Metode ForwardChaining Untuk Mengidentifikasi Jenis Penyakit Pada Kucing Persia. Prosiding Seminar Nasional Teknologi Informasi dan Multimedia 2015 (SNASTIA 2015). pp. 1-6. ISSN 1979-3960
Suciadi, Marcellinus Ferdinand (2015) Analysis of MapReduce Model on Big Data Processing within Cloud Computing. JUISI: Jurnal Informatika dan Sistem Informasi, I (2). pp. 157-166. ISSN 2460-1306
Suciadi, Marcellinus Ferdinand and Limanto, Susana and Guntoro, Ahmad (2016) The Selection of Starting Five Players for Basketball Team Using Profile Matching Method; Case Study: University of Surabaya Basketball Team. In: Proceedings The 1st International Joint Conference on Science and Technology Proceedings. Science and Technology . Universitas Pembangunan "Veteran" Jawa Timur, Denpasar. ISBN 978-602-0856-51-3 (Submitted)
Andre, Andre and Suciadi, Marcellinus Ferdinand (2023) Onthel: Online Delivery App to Induce Green Lifestyle Awareness. In: IC3INA2022: The 2022 International Conference on Computer, Control, Informatics and Its Applications, November 22 - 23, 2022, Virtual Event Indonesia.
Andre, Andre and Suciadi, Marcellinus Ferdinand (2022) The online attendance system models for educational institutions. In: 3rd biannual International Conference on Informatics, Technology, and Engineering 2021 (InCITE 2021), August 25-26, 2021, Surabaya (Online).
Susilo, Astrid Pratidina and Pribadi, Aking Sandi and Wardhana, Ardyan Prima and Suciadi, Marcellinus Ferdinand and Mangowal, Remy Giovanny and de Jong, Nynke (2022) Challenges in Pain Education is the Reflection of Challenges in the Medical Curriculum: A Mixed Methods Study. In: Asia Pacific Medical Education Conference APEMEC 2022, 14-16 January 2022, Kuala Lumpur. (Unpublished)
Angga, Ng Melissa and Suciadi, Marcellinus Ferdinand and Yuanita, Silvia and Wiradarma, Made Adi (2019) Employing Game Technology as Positive Influence on Convey Positive Message and Train Positive Behavior: Case Study Racism and Tolerance Issue. In: InCITE 2019 (International Conference on Informatics, Technology and Engineering), 22-23 August 2019, Kuta, Bali.
Suciadi, Marcellinus Ferdinand and Lisana, Lisana and Ramadhan, Febrianto (2019) Virtual reality app on Milky Way solar system, case study: Kebraon II Public Elementary School, Surabaya, East Java, Indonesia. In: Informatics, Technology And Engineering International Conference 2019 (Incite 2019), 22-23 August 2019, Bali, Indonesia.
Suciadi, Marcellinus Ferdinand (2007) Pembuatan Role-Playing Berbasis Web Berbahasa Indonesia. [Undergraduate thesis]
Universitas Surabaya (2022) Komik Interaktif Persitiwa Bandung Lautan Api Dengan Menggunakan Fitur Augmented Reality. EC00202205084.
Universitas Surabaya (2022) Penggunaan Kamera Virtual Adaptif Untuk Game Platformer. EC00202205094.
Universitas Surabaya (2021) Aplikasi Edukasi Dan Journaling Digital: Inner Bonding. EC00202168269.
Universitas Surabaya (2021) Visualisasi Arsitektur 3D Interaktif Secara Realtime Fakultas Teknik Ubaya. EC00202111069.
Universitas Surabaya (2020) Program Komputer Game Cerita Pewayangan Ramayana Kisah Rama Dan Sinta. EC00202053201.
Susilo, Astrid Pratidina and Wardhana, Ardyan Prima and Suciadi, Marcellinus Ferdinand and Mangowal, Remy Giovanny and Pribadi, Aking Sandi (2022) PainEd VR versi 1.0. [Copyright]
Sari, Josephine Permata and Dinata, Hendra and Suciadi, Marcellinus Ferdinand (2022) VR Simulasi Perjalanan Makanan Pada Saluran Pencernaan. [Copyright]